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September 19, 2010
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crayonboxofdoom.blogspot.com/2…

Download the Layered Process PSD for Photoshop: www.gorillaartfare.com/downloa…

I've not shared a process .psd for far too long and felt this might be the perfect image to do just that. You can get a glimpse at some process, technique and how things need to be processed to be animated.

My workshop down below has just about sold-out, so if you were in the area and interested now's the time to sign-up. daisho.ca/thomas-scholes We can high-five in person if you do!

Been doing my best with weekly updates at The Sketchpad of Doom. sketchpadofdoom.blogspot.com/
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:iconddraigeneth:
ddraigeneth Featured By Owner Jun 9, 2012  Hobbyist General Artist
This is great to see. I particularly love how much the dodge layer just makes everything pop.
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:iconllrobinll:
llRobinll Featured By Owner Sep 19, 2010  Hobbyist Digital Artist
ah great man, very helpful, thx allot!
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:icontomscholes:
TomScholes Featured By Owner Sep 19, 2010  Professional Digital Artist
My pleasure, I hope it has something to say.
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:iconchopichu132:
Chopichu132 Featured By Owner Sep 19, 2010
This is fantastic. I'm trying to break into the VG field as a character designer, would you say Video Game companies look for their characters to be draw and shown in a portfolio, or any character would do?
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:icontomscholes:
TomScholes Featured By Owner Sep 19, 2010  Professional Digital Artist
Thanks.

Not entirely sure I understand your question. Are you asking if you should have a specific companie's existing characters in your portfolio?
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:iconchopichu132:
Chopichu132 Featured By Owner Sep 19, 2010
Yes.
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:icontomscholes:
TomScholes Featured By Owner Sep 19, 2010  Professional Digital Artist
If you are pursuing a concept position generally speaking I don't think a company has a need to see you redraw it's own already existing characters. The work has already been done.
If you are thinking of redesigning an existing character in a new and novel way, make sure it's truly better than what it already was - you've got a high bar and a bias audience to deal with.
If you are thinking of designing new characters in an existing licence, make sure they are not only every bit as good as existing characters but better - and again, you've got a high bar and a bias audience to deal with. These are their characters and licences and they know them better than you do.

Honestly, I think you are much better off demonstrating your technical skills in conjunction with your creative skills. Create your own characters in your own worlds and create damn good ones. This said, there is a certain sweet spot between familiar and unique that you must find in order to be relevant to their needs.

That answer your question?
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:iconchopichu132:
Chopichu132 Featured By Owner Sep 19, 2010
Above and beyond my inquired expectations. Duly noted, I will re-write what you've sent me here today in all my sketchbooks and future one's to date. I truly wish I could shake your hand sir, but a hearty thank you is surely in order to take it's place, at the least of what I can due. Thank you for your willing and kind heart, your knowledge will not be wasted but shared with many.
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:icontomscholes:
TomScholes Featured By Owner Sep 19, 2010  Professional Digital Artist
Haha, it's not a big deal.
Go and have fun with your art, having fun with it will motivate you more and more and you will become better and better as long as you are intelligent about it.

Go! have fun! gooooooooooo!
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